Saturday, 10 September 2011

Counter Strike


·         Competition Method: 5 vs. 5 (Team Play, 5 players per team)
·         Rounds: 30 Rounds (Max rounds format) 15 rounds as Terrorists and 15 rounds as Counter-Terrorists per team.
·         The first team that scores 16 rounds wins and the match ends immediately.
·         Round Time: 1 minute 45 seconds
·         Starting Money:800
·         Sides: (Counter-Terrorist / Terrorist) will be announced before the match or decided by a coin toss.
·         Victory Condition: The first team to score 16 rounds.
·         In the case of a tie after regulation, 6 extra rounds will be played. (3 rounds as Terrorists and 3 rounds as Counter-Terrorists per team)
·         In the case of a re-tie after  6 extra rounds as stated above, 6 more extra rounds will be played until the tie is broken.
·         Tie-breaker Start Money: $10000
·         Tie-breaker victory condition: The first team to score 4 rounds.

·         De_dust2
·         De_nuke
·         De_inferno

·         Approved Grenade Amounts Per Round, for each player:
·         Flash bangs: 2
·         HE Grenades: 1
·         Smoke Grenades: 1

·         Kreig 550 Commando             (Counter -terrorist)        B >>  4 >>  5
·         Tactical Shield                            (Counter-terrorist)
·         D3/AU-1                                      (Terrorsit)                          B >>  4 >> 6

·         cl_weather
·         max_smokepuffs   
·         mp_corpse_stay     
·         fastsprites
·         mp_decals
·         ex_interp 0.01          
·         max_shells

·         Players are not allowed to move with the “Duck” key pressed repeatedly. Any player found using this method may be given a warning or a loss by default at the referee’s sole discretion.
·         Any occurrence of the flashbang bug, unintentional or otherwise, will result in a warning and forfeiture of that round as well as three additional rounds at minimum. A loss by default for the offending team for a repeated flashbang bugs maybe awarded at the sole discretion of the  referees.


·         Any action in violation of the Player and Spectator Conduct rules as witnessed by tournament staff may result in a warning. Once a warning has been issued, the next violation will result in disqualification of the entire team.

·         The referees reserves the right to cancel or modify the tournament rules if fraud, technical failures or any other factor beyond reasonable control, impairs the integrity of the tournament.

·         Any protests or disagreements with tournament rulings must be made directly to the referees in a reasonable manner at the time of the incident, at which time a prompt decision will be made. Disputes must be filed before leaving the tournament area or before starting the next half. The Committee’s decisions are final.

·         Protests/disputes can only be filed by the team leader and/or team manager(s).
·         Any competitor or team accidentally utilizing ANY exploit or bug in a map or game will forfeit that round and/or all remaining rounds for the half. Players are responsible for their actions in regards to known map or game bugs/exploits.

·         Any competitor or team attempting to use ANY exploit in a map shall be immediately disqualified and may be removed from the event. If you have a question regarding a particular tactic, ask the Tournament Staff prior to the match.
·         The referees has the right to disqualify and dismiss any registered player from the tournament, at their discretion, at any stage of the tournament, for any reason, with no prior warning to the player.

 For more information contact  Rahul (08898681393)

All the above rules should be followed without argument with the tournament official, the violation of which may result in player or team disqualification, the decision to do the same lies in the hand of the tournament official present there.


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